Following on from Part iii this is the #facadedesign which utilizes a Voronoi Tessellation pattern applied to the faces of the building with adaptive components. It was not easy but with some research through some blogs, youtube videos, and dynamos library archives, and found how to piece together what I needed to create this organic-looking web of a facade.
Below you can see the code required to tesselate objects and place components that adapt to each instance case. Something interesting happened in preparations for the solar study in Part V. All of the codes written or others I could find to create a study required 3 points to create a plane and compare the dot product between each natural vector created by every 3 points per instance and the sun. The closer the number is more sun it will receive and thus you can create parameters to drive #kineticfacade or other designs that morph opening up or closing louvers or other creases depending on orientation and angle. This allows for the control of a parameter and drives the opening or closing of the mentioned features. Thus is automatically develops the best strategy to reduce solar glare as well as unnecessary solar radiation. this further reduces mechanical loads and reduces overall ambient temperature.
Here is a glimpse of what the final design may resemble. The most difficult part for the solar study to work I went back and added a 3rd point near and the pattern populated successfully as before but now the solar study could take place thanks to some out-of-the-box thinking. It took a long to render and I thought it would crash, it did not.
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